import fv.utils.Delegate; class fv.Tween { public function onComplete() { } public function onMotionFinished() { } private var __beacon:MovieClip; private var __id:Number; private var __method:Function; private var __time:Number = 0; private var __property:String = "_x"; private var __duration:Number; private var __oldValue:Number; private var __newValue:Number; private var __change:Number; private var __thisObject:Object; private var __instance:MovieClip; public function Tween(instance, property, value, duration, easing) { __beacon = createBeacon(); if ((typeof instance == "movieclip" || typeof instance == "object") && (typeof property == "movieclip" || typeof property == "object")) { __thisObject = instance; instance = property; property = value; value = duration; duration = easing; easing = arguments[5]; } else { __thisObject = this; } __instance = instance; if (property != undefined) __property = property; __method = Tween[easing]; if (__method == undefined) __method = Tween["regular"]; __oldValue = instance[__property]; __newValue = value; __change = __newValue - __oldValue; __duration = Math.max(1, duration); __id = random(32000000); __instance["_" + __property] = __id; __beacon.onEnterFrame = Delegate.create(this, "interval"); } private function interval():Void { if (__instance["_" + __property] != __id) { delete __beacon.onEnterFrame; __beacon.removeMovieClip(); } if (__time >= __duration) { delete __beacon.onEnterFrame; __instance[__property] = __newValue; onMotionFinished.apply(__thisObject); onComplete.apply(__thisObject); __beacon.removeMovieClip(); } else { __instance[__property] = __method(__time, __oldValue, __change, __duration); } __time += 1; } static function ease(instance:MovieClip, property:String, newValue:Number, duration:Number, easing:String, noEasing:Boolean):Void { var oldValue = instance[property]; if (oldValue == newValue) return; if (instance["_" + property] == undefined) instance["_" + property] = new Object; var _property = instance["_" + property]; var time = int(_property.time); if (_property.value != newValue) time = 0; easing = Tween[easing]; if (easing == undefined) easing = Tween['regular']; var value = easing(time, oldValue, (newValue - oldValue), duration); if (property == "_x" || property == "_y") value = Math.round(value); if (noEasing === false) value = newValue; if (time >= (duration - 1)) { instance[property] = newValue; _property.time = 0; _property.value = undefined; } else { instance[property] = value; _property.time = time + 1; _property.value = newValue; } } private function createBeacon():MovieClip { if (_root.tweenBeacon == undefined) _root.createEmptyMovieClip("tweenBeacon", -9875); return _root.tweenBeacon.createEmptyMovieClip("beacon" + _root.tweenBeacon.getNextHighestDepth(), _root.tweenBeacon.getNextHighestDepth()); } static function regular(t:Number, b:Number, c:Number, d:Number):Number { return c * t / d + b; } static function exponentialIn(t:Number, b:Number, c:Number, d:Number):Number { return (t == 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b; } static function exponentialOut(t:Number, b:Number, c:Number, d:Number):Number { return (t == d) ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b; } static function exponential(t:Number, b:Number, c:Number, d:Number):Number { if (t == 0) return b; if (t == d) return b + c; if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b; return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b; } static function circleIn(t:Number, b:Number, c:Number, d:Number):Number { return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b; } static function circleOut(t:Number, b:Number, c:Number, d:Number):Number { return c * Math.sqrt(1 - (t = t / d - 1) * t) + b; } static function circle(t:Number, b:Number, c:Number, d:Number):Number { if ((t /= d / 2) < 1) return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b; return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b; } static function elasticIn(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number):Number { if (a == undefined) a = 1; if (t == 0) return b; if ((t /= d) == 1) return b + c; if (!p) p = d * .3; if (a < Math.abs(c)) { a = c; var s = p / 4; } else var s = p / (2 * Math.PI) * Math.asin(c / a); return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (6.2832) / p)) + b; } static function elasticOut(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number):Number { if (a == undefined) a = 1; if (t == 0) return b; if ((t /= d) == 1) return b + c; if (!p) p = d * .3; if (a < Math.abs(c)) { a = c; var s = p / 4; } else var s = p / (2 * Math.PI) * Math.asin(c / a); return a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (6.2832) / p) + c + b; } static function elastic(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number):Number { if (a == undefined) a = 1; if (t == 0) return b; if ((t /= d / 2) == 2) return b + c; if (!p) p = d * (.3 * 1.5); if (a < Math.abs(c)) { a = c; var s = p / 4; } else var s = p / (2 * Math.PI) * Math.asin(c / a); if (t < 1) return -.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (6.2832) / p)) + b; return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (6.2832) / p) * .5 + c + b; } static function backIn(t:Number, b:Number, c:Number, d:Number, s:Number):Number { if (s == undefined) s = 1.70158; return c * (t /= d) * t * ((s + 1) * t - s) + b; } static function backOut(t:Number, b:Number, c:Number, d:Number, s:Number):Number { if (s == undefined) s = 1.70158; return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b; } static function back(t:Number, b:Number, c:Number, d:Number, s:Number):Number { if (s == undefined) s = 1.70158; if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b; return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b; } static function bounceIn(t:Number, b:Number, c:Number, d:Number):Number { return c - bounceOut(d - t, 0, c, d) + b; } static function bounceOut(t:Number, b:Number, c:Number, d:Number):Number { if ((t /= d) < (.3636)) return c * (7.5625 * t * t) + b; else if (t < (.7272)) return c * (7.5625 * (t -= (.5454)) * t + .75) + b; else if (t < (.9090)) return c * (7.5625 * (t -= (.8181)) * t + .9375) + b; else return c * (7.5625 * (t -= (.9545)) * t + .984375) + b; } static function bounce(t:Number, b:Number, c:Number, d:Number):Number { if (t < d / 2) return bounceIn(t * 2, 0, c, d) * .5 + b; return bounceOut(t * 2 - d, 0, c, d) * .5 + c * .5 + b; } static function quadraticIn(t:Number, b:Number, c:Number, d:Number):Number { return c * (t /= d) * t + b; } static function quadraticOut(t:Number, b:Number, c:Number, d:Number):Number { return -c * (t /= d) * (t - 2) + b; } static function quadratic(t:Number, b:Number, c:Number, d:Number):Number { if ((t /= d / 2) < 1) return c / 2 * t * t + b; return -c / 2 * ((--t) * (t - 2) - 1) + b; } static function cubicIn(t:Number, b:Number, c:Number, d:Number):Number { return c * (t /= d) * t * t + b; } static function cubicOut(t:Number, b:Number, c:Number, d:Number):Number { return c * ((t = t / d - 1) * t * t + 1) + b; } static function cubic(t:Number, b:Number, c:Number, d:Number):Number { if ((t /= d / 2) < 1) return c / 2 * t * t * t + b; return c / 2 * ((t -= 2) * t * t + 2) + b; } static function quarticIn(t:Number, b:Number, c:Number, d:Number):Number { return c * (t /= d) * t * t * t + b; } static function quarticOut(t:Number, b:Number, c:Number, d:Number):Number { return -c * ((t = t / d - 1) * t * t * t - 1) + b; } static function quintic(t:Number, b:Number, c:Number, d:Number):Number { if ((t /= d / 2) < 1) return c / 2 * t * t * t * t + b; return -c / 2 * ((t -= 2) * t * t * t - 2) + b; } static function quinticIn(t:Number, b:Number, c:Number, d:Number):Number { return c * (t /= d) * t * t * t * t + b; } static function quinticOut(t:Number, b:Number, c:Number, d:Number):Number { return c * ((t = t / d - 1) * t * t * t * t + 1) + b; } static function quartic(t:Number, b:Number, c:Number, d:Number):Number { if ((t /= d / 2) < 1) return c / 2 * t * t * t * t * t + b; return c / 2 * ((t -= 2) * t * t * t * t + 2) + b; } static function sineIn(t:Number, b:Number, c:Number, d:Number):Number { return -c * Math.cos(t / d * (3.1416 / 2)) + c + b; } static function sineOut(t:Number, b:Number, c:Number, d:Number):Number { return c * Math.sin(t / d * (3.1416 / 2)) + b; } static function sine(t:Number, b:Number, c:Number, d:Number):Number { return -c / 2 * (Math.cos(3.1416 * t / d) - 1) + b; } }